After learning enough of Final Fantasy VIII's battle system to beat the bastard upon the communications tower, it felt rather rewarding to watch Elvoret go down. In fact I kinda think he was designed for that: because enough force is required to beat your way through Briggs / Wedge / Elvoret that if you've just winged it and puttered about, to flatten Elvoret you'll have to be doing something right or your party will eventually fall.
And then of course once you've got him cut down to size: got thirty minutes to reach the extraction point, and a big assed robotic spider whose first encounter makes him invincible until you flee. That just figures. Because after finally having that victory, why not force the player to run like hell and if they're effective, manage to blow the still-even-more-hit-point-bastard to kingdom come as he chases you to the beaches: or let the attractive Quistis do it with a machine gun ^_o.
Yes. Somehow this follow up just seems appropriate to me. On the flip side it doesn't take for freaking ever. Like the massive Dungeon Crawl that can occur in Dragon Age: Origins if you decide nope, not killing the little possessed tike, but haven't helped the Mages with their little cluster fuck.... I seem to remember tackling that castle going from "Eh, should take a break soon" over to "Alright, just how many dungeons was this crawl?"; If memory serves it was three or four depending on how you view the castle, the circle, and the occasional trips to the land of freaky things.
Actually, one of these days I really should revisit DA:O. It was probably the first RPG game that I really got into and enjoyed the ever loving crap out of rather than getting bored after a few hours.
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