Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Sunday, October 10, 2021

When I saw AI: The Somnium Files added to Game Pass, I sheeplishly added it to my download queue but more caught up with the new Avengers game that landed about the same time frame. Somium seemed like a game that I might enjoy or be bored of, and I really needed some stress relief at the time. Thus smashing AIM kill bots as an alternative to exploring planet 4546B was my plan. Finally got around to trying it this weekend.

Well within a few minutes of the first "Somnium" with the quirky Aiba made me able to guess which it end of the spectrum it would be. The initial crime scene investigation is about as serious as an icepick stabbed corpse lashed to the merry-go-round. However the Aiba messing with the protangist's dream is about as serious as smelling a potted plant and it flying up your nose.

The game manages to follow the investigations track fairly well but is peppered with insanity, game and movie references, jokes, and all kinds of quirk characters. I positively love the Boss's office and her crazy remarks. Having reached the part where Aiba calculates the "Best" way to deal with the goon squad^, and Iris's Somnium being a Minecraft inspired danceathon to defeat UFOs....oh so cinches it.

If these folks are making another AI/Somnium game, I am so buying it. Unless the murder mystery ends in a way that makes me want to chuck the controller through the screen. Thus far AI: The Somnium Files has been one of the most fun games I've played all year, lol.

^ If you weren't amused at how underwear, porno mags, and a muscle loving bartender fit into resolving a shootout then Aiba's trick with the fire extinguisher will surely amaze you!

Sunday, November 29, 2020

 Signs that I really liked a game: when I’ll buy it on another platform.

Resident Evil 0 was probably on sale when I bought it on Steam. Mostly, I got it because it would be the most like what I grew up with: the original Resident Evil, dual shock, and director’s cut editions. While I had very mixed feelings about Resident Evil HD, since it invalidates everything I remember: I really enjoyed zero. Haven’t cared too much for most of the series since the original trilogy, and had never played zero.

Thus, seeing it on Xbox sale for $5...no brainer. The only real negative from my time with it on Steam was how hard it is to actually hit the giant ass bat monster....lol

Saturday, October 31, 2020

The Dark Pictures Anthology: Little Hope

When encountering it on Xbox, I found the first entry in The Dark Pictures Anthology: Man of Medan a superb adventure game. Enough so that after finishing it: I pre-ordered the second entry on the spot. I can understand why they targeted Halloween weekend as the launch for The Dark Pictures Anthology: Little Hope. The game has a rather gruesome opening prologue before meeting up with the survivors of the bus wreck. It's content is kind of ideal for Halloween, and I've been looking forward to it all month.

My Halloween plans pretty much were eat cake, and play Xbox. 'Cuz even I need a day off once in a while, lol.

Early on Little Hope feels like things are a bit less heavy on the Quick Time Events (QTEs), given the shift from holy crap, pirates! Over to demons that go bump in the night as the main threat to your lives. Didn't expect the twist at the end to make such crystal sense of everything that happened, but it was well executed. Whether intentional, or just my own attitude, it made the feeling of having had enough of the demons confronting the characters, and opting for more a aggressive approach: seem rather appropriate to the story. How it impacts the significance of characters surviving, well, made me feel a little less bad about missing a QTE and losing one on the way to the house. Some aspects of the gameplay may take advantages of people who paid attention in Man of Medan, or just be ready to oopsie you the same way over; it's hard to tell.

Sounds like there are plans for a third game in The Dark Pictures Anthology: House of Ashes. I'll probably be nabbing that when it comes out. Definitely a very fun game series.

Monday, October 12, 2020

 Next-gen games on Xbox Series X look fine but feel amazing

This kind of summarizes why I don't really care about playing games in 4k, but am very interested in the Series X

Monday, September 14, 2020

XBOX SERIES X AND S: EVERYTHING YOU NEED TO KNOW ABOUT THE NEXT-GEN OF XBOX

I kind of like the contrast these two machines offer.

That the Series X targets 2160p60 is pretty straight forward. Having a matching Ultra HD Blu-Ray drive is nice value, much as my original One's Full HD Blu-ray drive or my PlayStation 2's DVD player was handy on the wallet.

So in essence if you wanna have the biggest horse power: buy the Series X. If you just wanna have fun or save money: get the Series S.

Seems the Series S basically targets Full HD televisions. Enough oompth to for a 1440p60 target should make anyone's 1080p HDTV happy whether the resources are pumped into eye candy or only milked for PC monitors in that resolution. You're not going to find tons of consumer oriented 1440p QHD television.

My main curiosity, I think will be what difference the differences in compute power bring.\

Especially as time goes on and on, and games take greater advantage of modern hardware. The focus on the hardware being more like a feature profile has been a positive for the One/One S and One X bit. I expect that it will continue with the Series S and Series X, however long the earlier consoles remain good enough for general gaming. I like the idea of "Xbox games" that scale to your console more than I like the idea of "Generations" and backwards compatibility. Even more so given the relationship to Windows.

Given the goal of being cheaper: cutting both memory and the optical drive make sense.

In all the years that I've owned an Xbox One: games on disc have been a waste. Literally, I have had more use for 3.5" floppy diskettes in the past decade than I have for the buying video games on Blu-ray disc. When I've done so: without failure it lead to downloading all the freaking stuff anyway. In effect making the disc little more than a resellable license key, but at least optical discs (probably) make better frisbees than floppies.

Rather the value I've had out of the console's optical drive has been purely video related. I have two Blu-ray drives. One in my desktop PC that I use for ripping content, and the one in my Xbox one that I'll occasionally use to check the discs. Most times I just rip and later stream to my Fire TVs via Plex.

When it comes to the whole resale and used games front, I don't think having to put a disc in the drive is worth that for me. Rather I think some system for linking license keys to an account and some kind of cross signature verification between your logged in device, and Microsoft's servers, would be a better move. I.e. chuck the disc, unlink the key from your account and trade or sell it to a friend. Screw the damned optical disc. Having to download 20 to 100 gigs of shit is inescapable at this point, so you're basically screwed if popping a Blu-ray in is the only way to get your game on.

I think I've had the original model Xbox One since about 2015 or 214. In all of that time the options for getting games on disc or used, surely hasn't saved me the cost difference between the two new consoles. Hell, subscribing to Game Pass has probably saved me more in the long term than the used games market has saved me since 1993. Yes, I'm getting old.

Sunday, May 10, 2020

Microsoft Just Showed An Uncomfortable Truth About The Xbox Series X And PS5

Not a commentary I ever really expected to see published, given the norm is closer to frothy mouthed eye candy and marketing spiel. But surprisingly well noted.

Something I would also add to this is the implications for developers has evolved as well. For a damned affordable price, the Xbox One delivered some impressive gaming hardware that would be difficult to match for the price; those of us who build gaming desktops, or buy laptops for the purpose, know how painfully expensive they are. Meanwhile for the price of a laptop that doesn’t suck, you can get a game console that can pump out stellar graphics.

I feel that with the evolution of hardware, we have reached a point where decent graphics is now more in the hands of the art and engines under the hood. Not the hardware. That is to say, the modern console has the resources that you don’t need to worry—the same way as melting laptops that shouldn’t even be running your game to begin with, lol.

The last several decades were full of “Holy crap, how can they do that and not melt the machine?” leaps in fidelity, and performance. Even in my childhood, we had massive graphic leaps like DooM and Resident Evil. Games whose graphics today, we would hardly get impressed over without a realization of what limited  they had to run on. Pumping out awe inspiring graphics is still a lot of work, and doing it in a performant way is still challenging, but it’s still impressive what you can do with a humble Xbox or PlayStation at this point. The next generation will just bring more headroom 🙂.

Wednesday, March 18, 2020

The Xbox’s plugs and ports, a visual history.

Nice little view, IMHO.

I pretty much ignored the original Xbox. At the time, I had a Play Station 2 and a PC. By the time the Xbox 360 came out: I had already converted to PC games. So the first iteration of Xbox One was the first time that I actually used one.

Tuesday, March 17, 2020

Microsoft unveils full Xbox Series X specs with 1TB expansion cards.

So in short they’ve addressed my two real wishes on the hardware front, and jacked up the horse power for tomorrow’s video games.

One of the things I dislike about the original Xbox Ome controller is that it uses MicroUSB, and I’ve largely migrated to USB-C over a slow process of attrition. My controller is one of the few things I still use that calls for a Micro-B connection.

Something I’ve coped with is the storage situation. 500 GB of doesn’t totally suck 2.5” SATA drive is able to deliver load times that aren’t overly comical, but is quite a bit too small when major games are often 30~60 GB each. A decent 1 TB drive on the USB-A ports has made a world of difference.

Beyond that I’ve been pretty happy with how the original hardware platform worked out.

Saturday, March 14, 2020

Exploring around the Xbox (beta) app for a long while, I found it curious how scroll performance eventually tanked. By the time it became barf worthy, I noticed that one of the processes in its group was marked as around 2 GB. It also persists across coding and opening the GUI.

Exiting the system tray reduced it to about 2~3 something MB for the process group in taskmgr. Playing around, it looks like shifting between the list of games in category view and opening them for the detailed store view causes memory to go up, and be largely hung onto after returning to the list.

Ahh, the joys of memory leaks: and the reminder that even Microsoft ships more than a few bugs. For the Xbox used for Game Pass, at least is flagged as beta quality. Even if it looks like a resource sucking monster compared to something like Valve’s Steam client.

Saturday, March 7, 2020

Having finished The Outer Worlds, I'm reminded of the last time I enjoyed an RPG that much. It was probably Dragon Age: Origins. Which are very different genres: Outer Worlds is a science fiction shooter set in a caricature world; Origins was a sword and spell tactical game set in a fantasy world.

There's two really specific ways the games connect in my mind, aside from the level of fun.

One of the things I rather enjoyed is the open ended way of conversing. In both OW and DA, you can pretty much respond to given situation how you want. Will your interactions be kind hearted, greedy, or antagonistic? It's up to you. While some games insert hilarious options, The Outer Worlds, like Dragon Age: Origins: is very consistent in this execution of choice. Down to the point that it may as well be a running gag being able to introduce yourself as the former captain of The Unreliable instead of yourself. Plus there's the case of choices that actually make a difference, and party interaction.


Another is the Not Another Sandbox Thing. I really enjoyed the Elder Scroll games, for an example. But the 2000s will probably be best remembered as the era of sandbox games, and when shooters traded the dozen guns in your back pocket for MMO-like skill attributes. But I don't really like "Open world" sandboxes as a game design. I find that they often cause a lose of focus, and in many games not made by Really Big Makers Of Games, it often feels more like a copout rather than a benefit. In fact even when it's made by big fish it still feels that way quite often. By contrast, Outer Worlds and Dragon Age: Origins are more like a series of small contained environments. You get the open-world aspects of being able to choose where you go, and how you go questing. But you're not dumped in a sandbox and left to wander around. I find this lends a greater focus to problem solving, and questing.

Pretty tersely: The Outer Worlds is probably the best modern RPG game that I've played in quite a while.

Friday, February 7, 2020

https://apple.news/AC4plCt9URGKT3kiyM3yN0Q

I think that aiming for the $400 range would be more logical for Sony. Microsoft m really doesn’t need the Series X to be the Xbox everyone buys. Because they’ll still be able to sell you a One S, or whatever the Series S becomes, for those who don’t need the horsepower as much as they want the catalog of games.

Or at least, my expectations based on the Xbox One’s evolution, is that even the original model will likely continue to run many games for the foreseeable future. They just won’t look so sexy. Likewise the One X in the middle isn’t toothless, nor would I expect sold out.

Personally, my interest in the Series X is mostly based on graphics fidelity. I have little concern for what resolutions games on my Xbox offer, for two principal reasons. Firstly, they look fine on my 2160p TV, which is to say a freaking lot better than older consoles targeting 480i; and Secondly, if I really wanted better graphics I’d throw a big assed GTX at the problem instead of a console.

For the price tag, I didn’t really see much point in the One X. 4K resolution is appreciated, but not that big a deal to me. The data posted so far on the Series X on the other hand, suggests there is going to be a big enough leap in raw power that games can take advantage of this for better graphics, not just tone it back to 720p ~ 1080p. What would be worth the upgrade to me, is headroom for eye candy rather than focusing on the pixel counts.

Friday, January 24, 2020

Sunday, January 19, 2020

Thoughts on Xbox Game Pass and SteamLink

One of the perks of Steam, is the ease of continuing from anywhere.

Most games on Steam with more than ten cents worth of effort, support cloud saves. Most that don't tend to be very old, or games that shouldn't. Which makes it pretty easy to continue from another machine, or even the same machine from some future reinstall of the game. Many games on Xbox also support cloud saves, and it's usually less famous titles that lack them, like indie titles.

At least when you've got a solid graphics card, and aren't struggling to run the game to begin with, Steam's in home streaming actually works great. So transitioning from /dev/desk to /dev/couch is more to do with input devices.

Microsoft's Game Pass is pretty sweet, and ultimate makes sense if you were already paying for Live. But the trade off I think is the portability.

When I play a game on Steam: principally, I give little mind to whether I'm playing from my couch or in front of my computer. The decision is typically driven by how much precision mouse/keyboard work is required. The only game that's been otherwise is Final Fantasy 15, as my CPU struggles to run it locally, unlike 99% of my other Steam games.

When I play a game on Game Pass, principally my thought is "Do I want to play at my xbox?".

As much as I applaud Microsoft's record and stream tech, I really love that they made it available, the truth is that I find the stream quality from my Xbox to my desktop to be inferior to my 780 GTX to my SteamLink over the same network and locations. There's more visual glitches and even set for quality, the encoder can't best the encoder on my nVidia card.

What would really make the PC side of that coin mean something, is if it were possible to share the same saves between my desktop and my Xbox. I.e. the decision would be like open Outer Worlds on my desktop, and continue from the same save I made on my Xbox. I'd call that a win.

By contrast the decision works out that I started playing on my Xbox, and need to stream to my PC if I want to play at my desk. Which means a loss of image quality, and the occasional wtf/freeze/lag; on the flipside Outer Worlds seems to do that less often than Halo 5 when I stream.

Likewise, I don't think Microsoft offers the inverse. I.e. that I could stream my desktop to my Xbox, if I had started with the PC, I'd not be able to stream to my Xbox. Although it might be possible to horse wrangle something with my SteamLink. By contrast, Steam's streamy goodness is basically from anything to anything, especially when you account for needing a Direct3D PC for most games anyhow.

Thus, I am finding that Game Pass is very worth it for the Xbox side of the catalog. On PC, it's more like a "Meh", because the only benefit I'm really seeing there is good odds of playing on desktop with a mouse, a game I wouldn't want to play on console with a controller. To be fair though, my decision was based on the cost comparison of Game Pass + Live versus Game Pass Ultimate; that is to say on the dollars required.

Beyond the lack of PC <-> Xbox crossover, I'm finding Game Pass to be very worth it. For a while, I've actually considered dropping my Live subscription because Games with Gold doesn't bring that many games of interest down the pike, versus how little multiplayer I tend to do on Xbox. Where as Game Pass delivers the content, and probably curtails much of the need to buy games outright.

I'm also pretty sure that if Valve offered something like Game Pass on Steam, I'd probably hand Gabe Newell my checkbook and be done with it, lol.

Tuesday, December 10, 2019

Well, it has taken a good sweet time but I finally got around to something I’ve been meaning to do for a while now.

Earlier this year, I replaced Centauri’s system drive. Going from the first small SSD I ever bought, to a shiny 1 TB able to replace its hard drive. Since then, I’ve largely migrated all data over from the hard drive.

My plans for the now redundant storage capacity has been to fix the actual thorn in my storage side. Since repurposing my best portable drive to deal with my laptop’s backups, my xbox has had to make due with an old and extremely slow 300G laptop drive for its external drive. One that sucks so much that it actually makes Deathstar One’s internal 500G look sexy, and the original Xbox Ones are not equipped with sexy drives.

Hauling Centauri out was mostly leg work rather than effort. The only real pain in the arse is that the gigabit cable doesn’t have enough extra length for me to “Pull” the tower out, rather I need to connect/disconnect the cable before moving the tower more than an inch or so from final resting place next to the wall. Yeah, bollocks to that.

Of course plugging the drive into one of my spare enclosures is as easy peasy as pulling out the screw driver set; it helps that I kept one spare within quick reach and my second spare in deep storage, last time I redid /dev/closet.

Now the real irksome ribbon was the Xbox. It decided to disavow all knowledge of how to format the sucker. Because Microsoft in all their glory, eventually decided there should be a ~200M magic partition ahead of the NTFS volume. And Xbox, no likely. Enter Linux powered laptop, GNU parted, and cursing at HDMI cables finally falling out the back of Deathstar One (>_<).

In theory, by morning most of the data should now be transferred over to it. Allowing me to decommission the 300G laptop drive to virtually anything but video game storage, and it’ll be nice not running 97+++++ percent full all the frickin’ time.

Even my lazy ass can get around to juggling parts around if you piss me off enough.

Sunday, September 8, 2019

Digital Trends: Xbox One S All-Digital Edition review: No-Disc Dystopia.

Personally, I think the price point is the whole deal here.

In concept the game discs are a nice idea, if you can't handle downloading 60~80 GB in a single day beacause of your limited internet connectivity. In practice the disc is little more than a license key, for most games: you will still have to download enough data that it may as well be a small menary card with an activation code. For smaller titles the download might be a DVD or two worth; for big famous games it will still likey be Blu-Ray sized.

So really, all you are doing is making it so the disc must be in the drive to play, in exchange for being able to sell or trade the game in the second hand market. That's great if it is something you will play once and dispose of next week. For the rest of us, we will probably take whichever one costs less or won't require pants.

The reallity that the game will be complete and never in need of software updates is far more dead than releasing games on disc. Sadly IMHO, but at least we live in a world where publishers don't have to snail mail you a floppy diskettes in x weeks before you can get through that dungeon without a glitch making your sabatons fall off, and your character endlessly spin eastward for the rest of the game.

For me personally, the win of my original model Xbox One having a disc drive is the ability to watch movies on Blu-ray. All of my other devices are limited to streaming files from my server or external services like Netflix; most of my devices don't have an optical disc drive. And the one that does it's used for ripping discs for my private home streaming needs. I don't think you could walk into Walmart and expect to find a cheap ass Blu-ray player back when the Xbox One launched, so much as a free to good home VCR at the dump.

Tuesday, September 3, 2019

Ahh, I'm reminded of what really makes me hate NT: hardware support.

Ever since my good cable got a tad bent at the connector, I've only had two cables that really like to drive my Xbox One controller. One that's like 3 meters, and one that's like 30 centimetres: neither of which is particularly fun with my desk. But at least they work, if you deal with the cable lengths.

So, I figure let's try the wireless adapter for Windows. Well, guess what? It's shit.

The "Slim" model 1790 now available doesn't work with Windows 10, 1903, up to date as of what Microsoft lets my desktop get. As far as the base operating system is concerned there is no driver for this device--none, nadda, zilcho!

If you browse the go fetchy it catalog referenced in places like this and this, and get a bit creative in pointing Windows at various entries and fine one that'll actually match the device: the most you'll get is an error code: "The software for this device has been blocked from starting because it is known to have problems with Windows. Contact the hardware vendor for a new driver. (Code 48)". If you give up more easily than I do when I'm tired and almost ready for sleep: you'll just get a message saying it didn't find squat that works with the driver you extracted.

Because why would you expect Microsoft's driver's to work with Microsoft's hardware? That's a lot to ask, I guess.

In my experience there are really only three kinds of drivers for Windows.

  1. Those that just work, and often those come with the Microsoft's install.
  2. Those that almost never work; and
  3. Those that are about as stable as drunk with ten shots of rum in'em.

On the flipside scenario 3 is why error codes like 48 exist. Not being able to use a piece of hardware is frequently better than it turning the rest of your experience to crap.

For the extra curious nerd, the device reports itself as usb vid 045e pid 02fe in the device manager's GUI. 0x45e being MS's USB vendor id. Dunno what their product ids in the wild are, and I'm not buying multiple adapters to find out.

The Microsoft Xbox One Wireless Adapter for Windows kit also comes with a really nice but rather short length USB extension cable. Which aside from being an overpriced cable when you consider the wireless adapter is actually a paperweight until MS fixes the driver, does in fact solve my real problem. I.e. if I was smart I would've just bought a decent cable in a length > 0.3 & < 3.0 meters long instead of MS's wireless adapter. Ha! 🤣

Thus my real solution is to take the extension cable that came with the useless wireless adapter, plug in my too damned short cable I wanted to replace, hook up my controller and go play a damned game before my head droops and hits the desk.

Friday, July 19, 2019


Circuit Breaker: A brief history of cutdown game consoles.

While only brief in that it's limited to Nintendo, Sony, and Microsoft: the modern names in the console gaming business, it is never the less a good write up.

I also find it interesting how times have changed. The way I encounter such revision has changed more than the patterns too the hardware alterations.

The alterations to the earlier NES and PlayStation consoles were things that I first encountered in stores, or later read about (PS2 Slim) after the fact. Seeing such things in stores were head scratching events. More recent history such as the PlayStation 3 and Xbox 360 iterations are principally things I've only encountered online because I skipped much of that generation. Current affairs like the One S are both things I've usually read about online ahead of time and have also encountered personally.

Growing up, I was pretty much exposed to everything Nintendo and Sega offered in the United States until the great dominance the Sony PlayStation achieved, and I mostly exited mobile while the Game Boy Color was still getting new titles.

Somewhere in the early 2000s, I kind of made a switch away from consoles. If they interested me: I would still buy games for the PlayStation 2. But by in large my gaming activities became focused on PC. Thus while my peers were typically (original) Xbox converts: I had returned to the desktop. Up until the late '90s our PC was limited to MS-DOS 3 and a single 5 ¼ floppy drive, so it wasn't hard for consoles like the Super NES and original PlayStation to ingrain themselves in my gaming habits and draw me away from our Tandy. Around when Medal of Honor: Allied Assault was young and popular: we finally gained a PC up to playing modern games. That remained the pattern and is again my norm.

It was actually my brief but multi year affair with the first model Xbox One, that I had experienced a console younger than the launch model PlayStation 2. Platforms like the 360 and PS3 are ones I either skipped totally or only experienced through games ported to PC or Xbox One backwards compatibility.

Seems the popularity of game consoles hasn't stagnated over the decades. Changes to make the hardware cheaper as the platform ages of still the norm. But the way that I learn about them has.

On the flip side it seems like the hardware reliability has also largely remained the same, since Deathstar One remains fully operational. Despite its growing age and my focus returning to PC. Underneath my Xbox One is a Steam Link and a PlayStation 2, non slim. The PS2 still works just as well as the Christmas I first played Ghost Recon on it. Ditto for the GameBoy Color in my closet, sitting next to a Pokemon Blue and Yellow cartridge. This stuff tends to last 😁. Although I do wonder when analog A/V inputs will disappear from televisions, lol.