Saturday, March 19, 2022

One of the reasons that I love choice-based adventure games is that it offers opportunities for both introspection and escape. Will you put yourself into context, or will you role-play a part? Games like Detroit: Become Human and House of Ashes offer much opportunity for both.

In my experience, choices in games tend to reflect me. Not purely the role of the character or an artificial mentality. Actually, I think it would be neat to see statistics about how players respond to such games.

Become Human is even more thoughtful than most because of the issue of Android rights and revolution. I love that the story keeps making you evaluate this. Do you thrash the square, or do you send a message of civil disobedience? Do you respond to violence and injustice with justice and violence, or do you believe an eye for an eye is how the world goes blind? When things heat up will you stick to what you believe or evaluate. Where will you draw the point of no return? I found the point following the fall of Jericho especially pointed.

Thinking about my play through, I do think that as I get older that I am becoming more of a pacifist at heart. I believe that conflict will exist as long as humanity does, but I also see there is so much protentional in our species. Hopefully, if someday our creations become alive as we are, they will learn the right things from us.

Note: Spoilers below.








An earlier version of myself would likely have opted for revolution after the fall of Jericho. On the notion of social justice, it's certainly a difficult point where you need to decide which side of the line you'll land on. Even for peaceful people, turning it into an android revolution may be a valid response to the situation. Of all the choices in the game, I found that probably the hardest to make.

Choosing to march the Androids down to the recall camps and sit, demanding freedom wasn't something that I would have imagined. Choosing to sing at the Android's last stand as execution closes in lead to a beautiful ending. I love that the game doesn't necessarily turn it into a brutal moment rather than one of hope and humanity. A path that says much about both mankind and the androids.

On the prospect that someday our machines could one day become alive rather than simply automatons, I kind of hope whatever our creations learn from mankind: it'll be a lesson of hope. That, and for us humans to be wise enough not to repeat our own mistakes instead of rise above them.

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